Jericho – The Wood Fae have been freed. The isle of Melinda retaken. Ga’More beaten back. You unwake from this dream of victory into nightmare. A terrible presence lurks beneath while the dark, unknown forest threatens to overtake you. The branches reach out, grabbing you like the hands of prisoners sentenced to death. Orange eyes peak out at you from the darkness and their presence causes rot within all that you see. The presence of great forces moving, armies marching towards obliteration, is felt through your feet. They are far now but you know they approach and will be here soon. The only sound, that of children sobbing in the distance. You know not which source of death will reach you first. All you can do is wait.
Now when all hope is lost a lone figure appears in the gloom. A horse? No, the body of a man. His fur is fire and it lights the gloom, beating it away the terrors of the night. Perhaps there is hope. The man reaches you and extends a hand. You reach for it with small arms and grasp with your little strength.
The isle of Melinda has been liberated. The combined forces of the Whiteraven Alliance and the Empire of Berphaunt successfully sieged the beaches of the conquered island, struck down many a brood warrior and saved the Firstborn Dragon Essylt. But there was a cost.
Friday July 29, 2258
You are all brought onto your respective ships, in your respective factions. As Whiteraven Alliance and Empire elite you are given food, water and prepped for the upcoming battle. The officers in charge of your marine unit inform you that you are the reserve force. The regular full time soldiers should be doing most of the fighting and, if all goes well, you won’t be needed at all. You however, the strong and brave adventurers of Maud’madir, know better. Still, you listen to your superiors as your fleets near their destination: The infested and conquered isle of Melinda. Home to the enslaved race of Wood Fae, their dominated Firstborn dragon, and the timelocked God, Ga’more.
Stillness breaks the gentle waters a few short kilometers off the southern shores of Melinda. From the East, a massive fleet of fast Duvianian ships bearing the flag of the Whiteraven Alliance. Their flagship war galleon “Independence”, sailing at her lead. From the West, an expansive fleet of slow but heavily armoured battleships and war vessels move into position with the Emperor’s own juggernaut class warship “Loyalty” at the forefront. As the two armadas take sight of each other, they begin to prepare for battle. Fate, however, has other plans. A loud whistle from the shoreline draws the attention of both factions. A glowing green glob of acidic energy takes flight from the distance shores and moves with speed and force through the air. It lands with a heavy impact, shaking the waters and those that sail on them. The Whiteraven galleon which it strikes is dissolved in an instant. Alarms flare up on both fleets as a new challenger approaches. Brood, by the tens of thousands, take the sea and air. Both fleets quickly put history behind them and move together for safety in numbers.
Hail and well-met,
We do not know yet the troubles that we will face as we approach Melinda, but we do recognize the need to keep supply lines open and morale high in the tumultuous time ahead. House Ravencroft will again be sponsoring a market to meet this need should the landings be successful and a space can be cleared. In good faith, this market is open to residents of both the glorious Empire and the Alliance, and should be treated as a place of (at least grudging) respect as we work alongside one another to push back the brood.
Free peoples of The Whiteraven Alliance,
By decree of his most August Emperor Louis, first Emperor of his name, Emperor of the Glorious Berphauntian Empire and rightful ruler of the lands of Maud’madir,
Citizens of Jericho,
On behalf of Antioch, House Renaton sends commendation for your adequate efforts in creating the lock. The diligence of each and every one of you is surprising.
With the Tri-Lock Seal completed, we move on to the rite. We will be expecting your best craftsmen and ritualists to complete this imperative task, via our instructions. Required are ritual casting magi from each sphere of magic, excluding that of Wytchcraft, Corrupted Nature, and the Draconic. A representative of Antioch will ascertain the prime location for the rite’s casting, and the placement for the lock. Make no mistake; you are to collectively consider this your magnum opus. Inadequacy will not be tolerated. It is time you learned from the Citadel’s failure and show these beasts what a true eternal sentence is. Antioch is also seeking a powerful individual who will act as new Warden for the lock. If cowardice takes you all, then one will be chosen.
What once was weakly sealed by the Light shall now be held by the darkness, and with it the Prisoners shall be again entombed. This time, properly, and with your involvement.
Tenebrae est tantum signum
The Adjudicator of House Renaton,
The Isle of Melinda, home to the typically peaceful and carefree Wood Fae, has been besieged. The God-Creature Ga’more and his army of insectoid Brood have swarmed her shores, infecting and murdering any who stand in their way. Perhaps worse still, they’ve enslaved the Purple Firstborn Dragon, Essyllt. All hope was lost and the populace of that small island was assumed dead or worse until a call for help was made. Using powerful fae magic, those still alive sent a message through across the land: “We are still alive.”
Faithful adventurers, a call has been made. The Wood Fae of Melinda need your help. Ga’more and his brood must be pushed back and the Firstborn Essyllt must be dealt with, in one way or another. Heed the cry of war. The time has come to take the fight to the enemy and liberate those who are enslaved.
Official forum post here: http://underworldlarp.com/forum/thread-633.html
Facebook event here: https://www.facebook.com/events/152201158525204/
The rulebook is officially updated! Spells have been changed, skills rearranged, and oh yeah there’s updated art everywhere!
Download the most recent versions (5.5.0) of the rulebook, soul frag book and appendix here: http://underworldlarp.com/rulebook/