How to Build Boffer Arrows

Arrow Action! Archers Assemble! Photo by Pat and Sierra

Here is a step – by – step tutorial on how to build your very own UW approved boffer arrows – complete with pictures!

* Note: This tutorial does NOT give information on bows, or how to use a boffer bow and arrow set!

If you have any questions on weapons evaluation and construction, you can swing by our ‘Props, costumes and phys-reps’ forum by clicking here.

UW Convention Schedule

Underworld LARP at Anime North 2010

You may not know it, but we have an ongoing  convention schedule that gets updated every time we sign on to run a table, panel or demonstration at local cons! If you’re in the area and want to learn more about our game, meet the players and owners, and participate in some of our battle royales or workshop tutorials, be sure to join our Facebook group and RSVP to our events!

Some upcoming conventions are:

Con G, Guelph ON – Feb 22-24, 2013

Canadian Haunted Attractions Conference, April 12-14, 2013

Anime North, Toronto ON – May 2013!

This list gets updated frequently, so make sure to swing by the blog and see if we’re coming to a city near you!

View our full convention schedule here!

Race Profile: Wild Elf

Lisara Bloodsnow, Photo by Kitty Rode

Wild Elves (a.k.a The Olagot’Thalan) do their best to co-exist with nature, believing that the land and the beasts that inhabit it are here for far more than simple exploitation. They consider few things worse than taking more than you need from the world. Examples of this would be mining expeditions, industrial forestry, or commercial fishing. While they are intelligent enough to understand the ways of civilization and industrial progress, they choose to live a life outside it. Wild Elves have no formal cities or homeland and tend to live in nomadic tribes. Long ago they came to believe that both the Elven race and the lands were suffering due to elves’ straying from the “Old Ways” into the lazy and corrupted ways of the “Civilized” races. Wild Elves strive to regain the connections lost with the Earth Mother and once again become like their Grey Elven ancestors.

The Wild Elves burn with passion and devote themselves fully to whatever they find worthy of their attention. There are many tribes, and all believe they will find what was lost and will return to the “Old Ways”. Each Tribe develops their own levels of tolerance for the lesser races, civilized ways, and even money. Wild Elves passionately focus on preserving the earth mother and destroying their chosen enemy. They are a vigilant race. When they speak, they speak very matter-of-factly. They will lend their wild wisdom when asked (and often, without asking), and help friends out if they feel it is needed.

Racial Advantages:
RESIST PSIONICS (purchased skill): Allows the user to “Resist” any effect from the Psionics Sphere of Magic. This also includes all Charm-based attacks. This may be used once per day, per purchase. As a racial benefit it may be used to “Resist” Ritual Magic

CHOSEN ENEMY (automatic): Upon character creation, a Wild Elf may choose one hated race that at some point has done great harm to them, their family, or the natural balance of the forest. A player can choose as their Chosen Enemy, any of the starting races as well as Monstrous, Angelic, Demonic races, or even the Undead. Once chosen, the Wild Elf will do their best to see that this race is wiped from the face of the planet. A Wild Elf will not normally associate themselves with their Chosen Enemy’s race unless it somehow furthers their goal of their Chosen Enemy’s destruction. This ability will grant the Wild Elf a +1 damage bonus on any melee or ranged weapon, while fighting against their Chosen Enemy. This bonus will increase +1 for every 3 levels the Wild Elf gains. +1 at first level, +2 at forth level, +3 at 7th level and so on. This damage bonus will not carry over to any other race. Chosen Enemy cannot be changed.

BODY POINT BONUS (purchased skill): This skill represents extra constitutional training the Wild Elf has gone though, above and beyond what is standard for their race. This skill can only be purchased once throughout the character’s entire existence.

Racial Disadvantages:
ARMOUR & WEAPON RESTRICTION (automatic): Viewed as abhorrence to nature, a Wild Elf will never equip Armour made primarily of steel, iron, or any other metal. This disadvantage does not apply to metal buckles, fasteners or studs used to hold or reinforce the Armour. This penalty does not apply to metal weapons, items and objects not used as Armour, but proper role-play should still be observed.

Physical Characteristics: Long pointed ears. Tribal tattoos

Jaden the wild elf on the lookout

Elven Race

Language: Italian

Life Span: 700-1000 years

Societal Views

Wild Elf society and traditions vary from tribe to tribe. Attitudes of the Wild Elves change over the course of their long lives. The younger elves are often brash and full of resentment towards many of the other races. The Elders teach their young of the “horrors” which the other races inflict upon the Earth Mother (as well as the values of the individual Tribe to which they belong). They are conditioned to think of the Earth and the Tribe as being as much a part of themselves as their own body. The Wild Elf is part of the Earth and their Tribe, in this unity survival is made possible. The young are kept within the borders of the main camp for many years for safety and to limit exposure to the outside world. As a Wild Elf grows in age they gain more understanding of the outside world. Elders encourage the younger elves to venture out and make the mistakes of assumption and prejudice. Through first hand experience and observation, they can gain an understanding that all races serve a purpose in life, and from this is where the many tribes develop their belief systems.

Superstitions and Myths

Wild Elves have very few actual superstitions or real quirks. However, it is said that any Wild Elf that spends an extended length of time in a Town or City will become increasingly irate and may be prone to psychotic outbursts. The race as a whole cultivates a large amount of improvised quirks and superstitions which they love to propagate to the lesser races. Often adopting strange habits or nervous ticks to mislead others into believing something is not right with them.

Wild Elven Tribes

Red Moon

Silver Leaf

Raccoon

The Rising Sun

Bone Tree

Cold Flame

Eye of Ll’yandra

Nightrunners

Quel Fara

The Moon Tribe

For more information on Wild Elven attitudes as well as tribe information, see the wiki page here!

Wild Elves Dawn and Jaden, Photo by Pat and Sierra

Player Profile: Tarquin

Tarquin in the Woods - Photo by Tyler Anderson

The players that I LARP with helped shape who I wanted Tarquin to be.

Jessica K has played one full season of Underworld LARP. She plays a Savar healing mage named Tarquin, and lives in camp Blackwood.

How did you find out about Underworld?

I found out about LARP through Anime North. Underworld had an amazing booth set up there and they took us on a mini adventure. I fell in love with it there

What inspired you in creating your character?

Tarquin actually started from a character in a book… but went in a complete opposite direction once I actually came to an event. From there I chose to be a sweet and kind character who heals people, while also having strong leadership skills to help and run my camp.

What is it like to be Tarquin?

Playing as a Savar is greatly rewarding, their race is very political and as such it brings a lot of opportunity for role play and involvement. Savar women have strong leadership roles, and they are above men in their culture. As leader of a human dominated camp trying to find balance between being a strong female Savar and playing to the human side of the camp has been challenging at times. I find that, at these times, my class helps me. Quinn is very nice because of her class as a healing mage. Playing as a healer has been a slow process, but one that has really been rewarding. You get known as a healer and people begin coming to you, because they know you and your abilities. That, and you can save the tanks, so they in turn can save you. Self preservation is always important.

Tarquin in the trees

The experience of being able to play as someone else is unlike anything. I can strip away all stresses of life, pick up my spell book and become a strong character who almost always knows what she wants. You make everlasting bonds with the people that you play with. Your thrown into a world of magic and chaos and somehow you survive with the help of your friends, and some luck (and sometimes just running away in pure terror). It’s really just an amazing experience.

What do you like most about UW’s game world?

I love the storyline. You’re really there and your PC can actually make a difference in the world. You can play as a really evil or good PC, or anything in between. If there is a big story line going on you can RP your way in there, help people and overcome the evil that seems to always be plaguing Jericho. Be it a giant monster of some sort, or a puzzle that needs to be solved… having the choice to be able to do that is amazing.

What is your favourite aspect of the UW game system & mechanics?

My favorite mechanic would have to be the spell system. It’s set up in the pyramid shape so you can’t learn too quickly, and the more you stick with it the better and more rewarding it is in game. It limits the amount of low level spells you have until you get the correct amount of higher level spells, and the same in reverse. You have to really focus on spells to become proficient in using them. I also like how you can fumble your casting. If you cannot say your spell correctly, then the spell doesn’t work and is used up. As a caster it’s very important you word everything correctly, and that you can throw your packets properly. If not, you could end up healing your enemy, or hurting your friends.

Tarquin reads a book

UW Invades ELEGY LARP: A Doompunk Carnival

A fundraiser for Elegy LARP dubbed “Last Night on Earth: A Doompunk Carnival” was recently held at Club 120 in the village – to support owners Jaime (an UW player) and Betty, a troop of Underworld-ers invaded the event in style (with guns and mutations a-blazing)!

Check out our photos & costuming from the event… and be sure to swing by Elegy’s page for more details!