Race Profile: Mountain Dwarves

photo by Pat Nav

 

Mountain Dwarves come from the mountainous lands of Gerdain. They are famed miners and smiths, though they may specialize in any number of trades.  Dwarves are a short, stocky, barrel-chested humanoid race. They have very thick, rough greyish to light brownish skin and rock hard bones. In addition, dwarves have very dense muscles and are remarkably strong for their size. Some believe that dwarves and gnomes are related, but dwarves are a bit taller and much tougher. Male dwarves sport long, thick, well-kept beards, which they groom and decorate endlessly.  Female dwarves also have beards, but they are often more short-haired or kept trim – such is the fashion. A female’s beard will grow just like any dwarf if keep unkempt.

Some gifted dwarves have low-level light vision and can see in near total darkness. This infra-vision allows them to navigate caves in near absolute darkness by seeing minor heat sources or even starlight if it is available.

Racial Advantages:
RESIST TOXIN (Purchased Skill): Allows the user to “Resist” any Alchemical, poison, or non-Magical disease attack once per day, per purchase. As a racial benefit, it may be used to “Resist” Ritual Magic.

LEARNING APTITUDE (Automatic Skill): Blacksmith – 10 CP: Mountain Dwarves have developed an aptitude to learning the Blacksmith skill. These skills cost 10 CP less than normal for your profession.

BODY POINT BONUS (Purchased Skill): This skill represents extra constitutional training the Mountain Dwarf has gone though, beyond what is standard for their race. This skill can only be purchased twice throughout the
character’s entire existence.
Racial Disadvantages:
LEARNING DISABILITY (Automatic Skill): Scholar skills: All Scholar skills are double the cost for dwarves.

Physical Characteristics: All Mountain Dwarves have a full beard, regardless of whether they are male or female.
If cut, this beard will grow back fully.

Dwarven Race

Language: German

Life Span: 250-300 years

Dwarves are fierce warriors, fighting with a grim determination few would care to face. They are quiet when in the presence of other races and tend to only speak when they have something of importance to say. Dwarves rarely make idle conversation. Dwarves tend to be quiet, stoic, businesslike and gruff with other races. Dwarves are one of the oldest races on the continent, they deeply believe in forging serious personal relations. For them, it is important to always follow certain rules of conduct. Etiquette and honour above all else, respect to elders and courtesy to women. Dwarves try to practice restraint and discipline, especially in social situations dealing with other races. Dwarf society is well-ordered, heavy with rules and slightly oppressive.

Among their own kind, dwarves are a high-spirited cheerful people. When not working, they enjoy drinking, dancing and storytelling.

The dwarves worship many gods, most dealing with the land and the gifts of the land (stone, metal, gems, etc.). Dwarfs who worship gods understand gods were never meant to have absolute power, for absolute power corrupts even though the gods have a marked place in society. Dwarf legends and myths are many and most likely embellished over the years. Most deal with honour, glory, and war. Most gods are viewed as a spiritual entity then a physical body one could see or touch.

Dwarves find the force of magic too hard and complex to grasp, hence they tend to think of magic as unpredictable and dangerous. Their organized and rigid lifestyles reflect their organized and rigid minds. Those few dwarves who do wield magic tend toward the creation, enchantment, and elemental earth magics. All these magics deal in one shape or form with the land they work in. The majority of casters tend to be clerics, which place them in the noble order. They lean towards the light and healing side, but a number of them are known dark weavers. The reason for this is with the way dwarves view life and survival: “Use and understand what can and will be used against you.” These dark weavers are closely monitored and are kept secretive till their knowledge is needed.

For more information on dwarven society and beliefs, visit our wiki page here!

Photo by Pat N, Retouch by Kitty

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