Underworld LARP Invades: Raindance’s Independent Filmmaker’s Ball

Underworld LARP’s going to make an appearance at one of TIFF’s parties!

For more details, check out the event here: https://www.facebook.com/events/1048135905302855/

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Underworld LARP Jericho Presents: In Die Vindicta

The children have come home. The Pony man, whom had held them captive has also been captured and interned within the TrI Lock Seal. The Mahrt, prisoner of the Asylum Heretica, king of nightmares. Jericho can sleep easy knowing that our dreams are safe from him, even if a dream is but a reflection of our waking life.

What horror do we face day to day that cause these terrors to manifest while we sleep?

Many things cause anxiety to the citizens of Jericho. The remaining prisoners. The band of Rathenoch followers who have seen fit to purge all divinity from the town. The very ground rising up and moving to consume us. And so many personal demons, waiting for us to close our eyes as we lay our heads down to sleep.

Every shadow in this town seems to contain some bristling aberration ready to bring swift death, literally and figuratively. What if it is the very shadow that we must fear? That dark abyss – where in absence – that which is indefinite grows and is given form. The ticking of the clock continues as the days grow shorter and the night begins to overtake us. What we must truly face in the long darkness to come is but ourselves, now.

An old enemy of Jericho named Rhademia Ka’tath once said – “Your nightmares will follow you like a shadow, forever”. We have shadows to face, Jericho. The Avians know this well. For Jericho, lurking within them are foes both new and old – and some who we considered our allies.

Won’t you join us?

in die vindicta
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Underworld LARP Jericho Presents: One Horse Town

one horse town

Jericho – The Wood Fae have been freed. The isle of Melinda retaken. Ga’More beaten back. You unwake from this dream of victory into nightmare. A terrible presence lurks beneath while the dark, unknown forest threatens to overtake you. The branches reach out, grabbing you like the hands of prisoners sentenced to death. Orange eyes peak out at you from the darkness and their presence causes rot within all that you see. The presence of great forces moving, armies marching towards obliteration, is felt through your feet. They are far now but you know they approach and will be here soon. The only sound, that of children sobbing in the distance. You know not which source of death will reach you first. All you can do is wait.

Now when all hope is lost a lone figure appears in the gloom. A horse? No, the body of a man. His fur is fire and it lights the gloom, beating it away the terrors of the night. Perhaps there is hope. The man reaches you and extends a hand. You reach for it with small arms and grasp with your little strength.

Salvation!…?

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