In this tutorial I’ll be showing you how to make a red cap for the redcap template.
Click here for a video made by and starring our very own players!
In this tutorial I’ll be explaining how to make winged arms for the animal template. It is possible to hand sew this, although having a machine is MUCH better.
This tutorial is designed for someone with NO sewing experience. More experienced tailors can take this idea and improve on it.
For those of you who want to costume up for the upcoming Jericho game (TL;DR: you can play a monster) but aren’t very good at the costuming bit, here are some instructions to get you on your way. These tutorials are designed for someone with minimal or no sewing experience and done on a budget.
In this tutorial I’ll be explaining how to make wings for the fairy (fae) template. This is also applicable to the brood (insect) template, and with a bit of extra cutting, the angel and drake templates. You should be able to at least hand sew to complete this.
Let’s face it: you’re going to get hungry. As dehydration and starvation are INFINITELY more preventable than the dozens of other things that can affect you at game (both real and imagined), let’s get started on keeping yourself fed at LARP.
The dragon Ixiad, called by some as the Aracha’Draghoul, has been trapped for an eternity in a world called the Far Realm. A place where only the most horrific and nightmarish creatures call home. She was trapped inadvertently by a planular lock, hidden far beneath the town of Jericho. Now the lock itself has become damaged and Ixiad has clawed her way, once again, into the realm of mortals. She is what the Nightmares fear and she is coming home.
Spreading her vast web of power over the town she claims is hers, she has released a horde of nightmarish power she called “aid”. Red sparks of True Fae power skitter around the forests of Jericho like spiders, transforming the mortals into frightening hybrids of man and monster. Infusing all with this power, she has tasked them with a single simple goal – enter the prison called “Asylum Heretica”, find the lock, and obliterate it.
On All Hallows’ the gates of the Asylum Heretica will open, with its prison cells designed with purpose to trap and hold only the most powerful of villains. Those villains who were once the most fearsome and terrible monsters in the known lands. Now that title belongs to you.
You, the monsters of Jericho, shall enter these strange prison cells, each their own pocket plane of unique design made specifically to accommodate their captives; some bending the very nature of magic and reality as you know it. Find those that would dare threaten what you worked so hard to obtain, and terrorize them.
Let the hunters become the hunted.
Every year, Guildhouse Jericho hosts several specials for All Hallows. This year, there is:
- pumpkin carving contest!
- costume contest!
- frag sale on deaths!
- in-person grab bags!
For more details, check out the forum post here: http://www.underworldlarp.ca/mybb/showthread.php?tid=17086
Ashendael and Ralinwood have their All Hallows events next weekend, and Jericho’s is the weekend after, so it seems like a good time to re-share the Primer to Cold Weather Survival.
Serious events happened last game, which will carry over to the upcoming All Hallows game. You really should just read the whole post for details: http://www.underworldlarp.ca/mybb/showthread.php?tid=17029