Underworld LARP Jericho Presents: Blood Drunk

Change is carried on an ill wind; while the council of Jericho looks inward to fill their final positions and approaches stability, the tradesfolk preach of malcontent over recent events, seeking any aid they can find. With a new way to run a Berphauntian settlement, as the Admiral had said, representatives of all walks of life arrived to provide the citizens of Jericho with guidance and continued support, but what will this bring and how will Jericho’s organizations thrive?

Talk of vampires fill the conversations of the peasantry after dark following long days in the fields, no animal is allowed to remain outdoors at night and doors are latched tight. Any who frequent a tavern have their ears filled with rumour and discussion of what they believe needs to occur.

Since the departure of Bartholomew Templeton, Mayor of Mea’Visa, after being thanked for the use of his town by a member of the Black Channel, supplies and trade to and from Mea’Visa have not suffered but have continued into the merchants of Old Crucible as normal. The seeming migration of vampires to Jericho has diminished and only the haunting thanks to those who accepted a gift from the Black Channel remain whispering in the minds of the citizenry.

Travelers from all directions have reported passing by bands of Orcs and Goblins along the roads with makeshift camps, though those from the North report seeing a large encampment that seems recently established about two weeks away. While Jericho fended off several of the Harbringers of Baagh recently, many travelers and rumourmongers speak harshly of what a warband of green skins settling on the borders of Jericho could represent.

Whether blood is to be spilled, or consumed, any sense of safety around Jericho has soon vanished. Will the Channel return after the warning to stay out of their business? While citizens stand hopeful that these matters are at the top of the council’s agenda, musings continue to abound. Will the council take the lead in resolving matters at hand? Will citizens become divided and take it upon themselves? Will concerns amongst the peasantry worsen to the detriment of Jericho’s economy?

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Jericho Taxation

Citizens of Jericho and Visitors,

As the warm season approaches so does taxation. It is required of all residents of Jericho to pay a small fee that will help our town and community flourish. This money helps pay for the support that Berphaunt supplies us with, our lands, our working citizens and much more. The current amount owed each month for taxation is 3 silver.

At the moment visitors are also required to pay for taxation as they have access to all the benefits of being a citizen. Including protection, medical aid, the right to investigation of any crimes against them and the ability to collect resources from Jericho land for their own monetary gain.

In the interest of encouraging the growth of Jericho’s population, taxes are waved for new citizens for their first two months. This allows them to establish themselves and settle in to their new home.

If you know you are going to be out of town for the whole month please let the Master of Coin know. This allows them to not assume you are purposely avoiding tax collection. If you were not in town for any of your back-taxes that the city believes you owe, let us know and we are happy to work out what happened. You are not required to pay taxes if you are not in town that month.

It is not the job requirement of the Master of Coin to find you for you to pay your taxes. If you missed out paying taxes because the Master of Coin never came to you, it is on you to make sure your taxes are paid. The Master of Coin will still actively look for taxes to be collected but they cannot find you in every nook and cranny.

If you miss paying taxes for a month an initial levy of 2 silver will be added onto what you owe. The second month you miss paying taxes an additional levy of 3 silver will be charged. And the third missed month will be 5 silver. After this point you will be charged with Tax Evasion, and a bounty hunter may be hired to collect your debt. The amount owed from your debt will be collected, as well as the cost for collecting it and a fine of 5 gold.

To help make the collection of taxation easier for both the citizens and the Master of Coin, I encourage citizens to pay their taxes in advance. Arrangements can also be made for Camps to pay as a group rather than individually. If any of these appeal to you please contact the Master of Coin immediately. (You can find her usually in Lo Guard Camp.)

All Guilds and businesses please contact me as soon as you can to discuss Guild and Business Taxation.

Taxation is subject to change based on the future meeting of the town’s council. I will keep this board updated with any future changes.

Thank you for your time,
Rain
Master of Coin

Underworld LARP Jericho Presents: Bloodletting

As the warmth of spring settles upon Jericho, new life forces it’s way through the semi-frozen ground. Like blood returning to a waking limb, sap flows in the forest’s trees and wild beasts stir in their dens. The full moon in all her glory blazes down after sunset, illuminating the prey for those on the hunt.

Perhaps for some Jericho citizens, this renewal of life goes unnoticed. There has been an uneasy calm these past weeks since many of Jericho’s adventurers returned from their most recent task. Asked by their leaders to travel through time in an attempt to stop the plans of the mysterious Black Channel, whether they succeeded is a matter of opinion. At least very least, victory was snatched from the hands of defeat. Yet no new developments have occurred since then, even if the rumour mill runs rampant and there is clear unrest at the possibilities of what will occur next. You could excuse Jericho if it’s a little anxious these days.

As if that was not concern enough, groups of orcs and other greenskins with red streaks on their faces have been seen increasingly along the borders of Jericho, causing unrest amongst the farmers and trade folk travelling the roads. No hostile actions have taken place, but a tension appears to be growing among those who live at the outskirts or travel through it.

Admiral Lockwood, Jericho’s newest ruler, has a plan. Coupled with the midnight meeting of his chosen advisors at midnight on the 12th of May, the Mayor of Mea Visa has been invited to provide insight into economic matters and town development. The time has come for the arrival of the Berphauntian officials promised in the winter months, to assist in guiding the citizens and new leadership in tasks to grow their organizations, prosper and function as a proud Berphauntian town. To help in these matters the Admiral has generously offered to cover half of the living expenses for all his citizens, but his coffers are limited and the time to act together is now to make Jericho not only self sufficient but a thriving hub of activity.

Further to that cause, the local Squamatta tribes are eager to assist Jericho after the help they received last year, but they seem preoccupied with the wildlife and insects the spring brings with it. They report not only seeing orcs in the swamps but also figures moving strangely, almost mindlessly at night near the outskirts of town. Travellers that have recently arrived speak similarly of figures on the roadside, keeping their distance and fleeing when light is presented. One merchant claims to have witnessed a well-dressed gentleman at midnight, raving mad and pulling at his own hair, chest covered in blood. When approached out of concern this gentleman transformed into a magical mist which vanished into the trees! Be wary on the roads, the merchant warns.

With dawn breaking on the summer of 2,259, new stories are waiting to be told and new mysteries to be uncovered. The air is fresh and crisp, the adventurous blood pumps in your hearts. This is why you travelled to Jericho instead of the comfort of some walled town and a cozy, boring life. The next chapter awaits you — it’s time to make your mark.

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Sons of Sprawn

Introducing the first major faction on the world of Arthos: the Sons of Sprawn. Originally a loose conglomeration of Orcish clans, they now stand behind their martyred leader to eliminate all pink-skins.

Who will you be fighting? Read up on one of the real threats to both Berphaunt and Whiteraven here.

Steady as she goes, a message from your Admiral

Well met faithful subjects. I have read your reports, most thorough. Specifically, and I quote “Peresh Yarden. Cartographer and Professional Thief,” who took the time to compile the most information out of the lot of you. I would also see him interrogated on suspicion of thievery, once we get some law in this place. Until then, well done Peresh. Although not a single one of you brought me a tea as I requested.

I will summarize what I have learned:
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