Underworld LARP Jericho Presents: Fifty Shades of Grey Elves

“Warn the Grey Council, the enemy is within…”

These are the last words of Anariel the Grey Elf, a dire warning to those present and her Thalan kin as she drew her final breath. A warning about the Black Channel organization and the mysterious slumbering “Father” they serve. Lord Jjik’da Shalonost, accompanying the citizens of Jericho when these words were uttered, took this message back to his elvish kingdom of Suvant. Lighting the beacons to summon the elusive Grey elves, he waits now along with Jericho. Those words have weighed heavily on the minds of most in Jericho and Suvant alike. Have the Black Channel somehow infiltrated the Grey Elves? Is the Father’s return inevitable? Whispered rumours from the far away lands of Ralinwood of another sleeping monster named “Mother” – are they related? The ancient Grey Thalan appear shaken by what they know and what may come next. Despite all that has been accomplished in the conflict with the Black Channel, despite the victories against them, the blood spilt and the losses inflicted upon them, their goals march onward and continue to progress. As All Hallows looms on the horizon, as the shadows grow long and the daylight weakens, the Black Channel’s Coven of Wytches appear to be more active, working behind the scenes toward an unknown purpose.

While Jericho awaits word from the Grey Elves, life for the peasantry continues to improve. The farmers are completing their harvest and are grateful for many recent changes, so much so that they are hosting a celebration with Jericho adventurers to welcome the autumn.The Berphauntian military continue to work with the chivalrous Blood Red Rose to keep the farms and region safe, however the military appears to be stretched thin as instances of demonic activity increase. They assure citizens that they are well prepared for any foe that would challenge the Empire, but there has been no foe like the Black Channel.

Behind all this, slipping from memory during the crisis and conflict that inhabits the minds of adventurers and citizens alike, the Firstborn dragon Ixiad strains against the barrier trapping her in the Far Realm, eager to return home to Jericho once again.

Continue reading


Underworld LARP Jericho Presents: Worth His Wait

“Citizens of Jericho,

My name is General Morant, I am the Commander of the Berphauntian military encampment outside of town and I have met a number of you personally. Today I bring news from the Empire, sanctioned by your Admiral.

Effective immediately the town of Jericho has been placed under martial law. I will explain why and what exactly that entails. This does not affect your Admiral or the Magistrate’s office.

Continue reading

Prelog for Warcry!

Warcry is next weekend, and prelog is open and closes next week, Tuesday August 1. This post describes how to get yourself registered for Warcry, which includes information such as:

  • the total cost and how to pay (NOT through the database, but through a separate system Guildhouse Kalidor operates)
  • a waiver in the event of something Very Serious happening
  • in-game things you need to inform Logistics about

    For the official event announcement and story behind the event, click here

  • Underworld LARP Jericho Presents: Corridors of Power

    Good people died that our children may be born in a land which we may permanently call home. We have heard the stories, and seen the graves. But now we are here, and a year ago we were told that this land was ours. Not all milk and honey, but ours.

    We share a name for the land, Jericho. When we arrived, it had been reduced to almost nothing. We have made something of that nothing. Now the fields of rocks are fields of crops, planted one at a time. The town thrives where before nothing thrived. Fruit trees bloom where nothing bloomed. Broken buildings have been rebuilt into our homes and we share what we have learnt with each other.

    Yes, we have everything now, food, water, shelter, livestock, and most importantly our families — everything. Though for all we have built for ourselves, the problems of the lands have become ours as well. We will train, and we will fight, and we will keep them that way.

    Because above all, we are here. Alive. In a land we call “home”.

    We believe, my lords, we have said enough already. We will only add that we are doing nothing but our duty. We have endeavoured to serve your people, and now we are prepared to suffer for them.

    – The Peasantry of Jericho

    Continue reading

    Underworld LARP Jericho Presents: Blood Drunk

    Change is carried on an ill wind; while the council of Jericho looks inward to fill their final positions and approaches stability, the tradesfolk preach of malcontent over recent events, seeking any aid they can find. With a new way to run a Berphauntian settlement, as the Admiral had said, representatives of all walks of life arrived to provide the citizens of Jericho with guidance and continued support, but what will this bring and how will Jericho’s organizations thrive?

    Talk of vampires fill the conversations of the peasantry after dark following long days in the fields, no animal is allowed to remain outdoors at night and doors are latched tight. Any who frequent a tavern have their ears filled with rumour and discussion of what they believe needs to occur.

    Since the departure of Bartholomew Templeton, Mayor of Mea’Visa, after being thanked for the use of his town by a member of the Black Channel, supplies and trade to and from Mea’Visa have not suffered but have continued into the merchants of Old Crucible as normal. The seeming migration of vampires to Jericho has diminished and only the haunting thanks to those who accepted a gift from the Black Channel remain whispering in the minds of the citizenry.

    Travelers from all directions have reported passing by bands of Orcs and Goblins along the roads with makeshift camps, though those from the North report seeing a large encampment that seems recently established about two weeks away. While Jericho fended off several of the Harbringers of Baagh recently, many travelers and rumourmongers speak harshly of what a warband of green skins settling on the borders of Jericho could represent.

    Whether blood is to be spilled, or consumed, any sense of safety around Jericho has soon vanished. Will the Channel return after the warning to stay out of their business? While citizens stand hopeful that these matters are at the top of the council’s agenda, musings continue to abound. Will the council take the lead in resolving matters at hand? Will citizens become divided and take it upon themselves? Will concerns amongst the peasantry worsen to the detriment of Jericho’s economy?

    Continue reading

    Underworld LARP Jericho Presents: Bloodletting

    As the warmth of spring settles upon Jericho, new life forces it’s way through the semi-frozen ground. Like blood returning to a waking limb, sap flows in the forest’s trees and wild beasts stir in their dens. The full moon in all her glory blazes down after sunset, illuminating the prey for those on the hunt.

    Perhaps for some Jericho citizens, this renewal of life goes unnoticed. There has been an uneasy calm these past weeks since many of Jericho’s adventurers returned from their most recent task. Asked by their leaders to travel through time in an attempt to stop the plans of the mysterious Black Channel, whether they succeeded is a matter of opinion. At least very least, victory was snatched from the hands of defeat. Yet no new developments have occurred since then, even if the rumour mill runs rampant and there is clear unrest at the possibilities of what will occur next. You could excuse Jericho if it’s a little anxious these days.

    As if that was not concern enough, groups of orcs and other greenskins with red streaks on their faces have been seen increasingly along the borders of Jericho, causing unrest amongst the farmers and trade folk travelling the roads. No hostile actions have taken place, but a tension appears to be growing among those who live at the outskirts or travel through it.

    Admiral Lockwood, Jericho’s newest ruler, has a plan. Coupled with the midnight meeting of his chosen advisors at midnight on the 12th of May, the Mayor of Mea Visa has been invited to provide insight into economic matters and town development. The time has come for the arrival of the Berphauntian officials promised in the winter months, to assist in guiding the citizens and new leadership in tasks to grow their organizations, prosper and function as a proud Berphauntian town. To help in these matters the Admiral has generously offered to cover half of the living expenses for all his citizens, but his coffers are limited and the time to act together is now to make Jericho not only self sufficient but a thriving hub of activity.

    Further to that cause, the local Squamatta tribes are eager to assist Jericho after the help they received last year, but they seem preoccupied with the wildlife and insects the spring brings with it. They report not only seeing orcs in the swamps but also figures moving strangely, almost mindlessly at night near the outskirts of town. Travellers that have recently arrived speak similarly of figures on the roadside, keeping their distance and fleeing when light is presented. One merchant claims to have witnessed a well-dressed gentleman at midnight, raving mad and pulling at his own hair, chest covered in blood. When approached out of concern this gentleman transformed into a magical mist which vanished into the trees! Be wary on the roads, the merchant warns.

    With dawn breaking on the summer of 2,259, new stories are waiting to be told and new mysteries to be uncovered. The air is fresh and crisp, the adventurous blood pumps in your hearts. This is why you travelled to Jericho instead of the comfort of some walled town and a cozy, boring life. The next chapter awaits you — it’s time to make your mark.

    Continue reading

    Underworld LARP Jericho Presents: Hearts of Darkness

    Some of you have witnessed the atrocities that are being conducted on the past citizens of old Jericho. This may be your past selves, or the lives of your friends and family. Regardless of what this may represent to us now, one thing is certain: The mysterious organization known as The Black Channel are using magics most foul to torture, mutilate and harvest the spirits of Jericho’s past. You, present day citizens, are their hope of either freedom, or a quick and merciful death.

    Under the orders of your new Baron, The Admiral, you are to return Old Jericho yet again. The harvesting operation must be stopped and whatever purpose the Black Channel has, must be discovered.The Conclave and your town leadership are working diligently to find the means to send you back to that nightmarish place. Where time has no meaning and the air is pierced by the screams of your tortured selves.

    Stop the Black Channel by any means available to you. If you find resistance in the past, destroy it. If you find allies, use them to accomplish your task while avoiding any unnecessary complications. There is no telling what may have become of past Jericho You may find hearts filled with light and hope, or those filled with darkness from circumstance.

    The clock is ticking, the hours are slipping by.

    The past increases, the future recedes.

    It is time to end this madness now.

    Continue reading

    Underworld LARP Jericho Presents: Dancing the Hangman’s Jig

    “March 18, 2259

    Judge Marshal,

    As you are aware, the Empire wishes to consolidate its holdings in your region. As such, the first Barony of Jericho has been established. Your new nobility is a highly decorated naval officer of the 21st Berphaunt Fleet and a loyal man to the Emperor and the Empire. Admiral Zeddicus Lockwood, Baron of Jericho, will be departing from Berphauntian seas to his new home, aboard his personal vessel “Demons Durance” in the coming weeks. He has requested he be referred to simply as “Admiral” and you will abide by that. Once his ship draws close to shore the Conclave are confident they have the means to levitate his vessel to avoid significant travel times, avoid danger spots and to grant him a safe residence within the town of Jericho until permanent structures can be constructed. Please ensure proper arrangements are made to welcome him appropriately to his new position as head of your council and baron to the lands.

    Share this missive with the populous as you see fit.

    Lord Terence Aldam
    Empire of Berphaunt”

    Continue reading

    Underworld LARP Jericho Presents: Jewel of Denial

    Know, O thou kind Jericho hosts, that in days of yore and in ages long ago, on a night much like this, a great change stirred.

    In our tale, the wealthy and influential did plot and scheme. Four armies of Cindus’Thalan converged on each other on what is now The Eternal City, all reaching for power. Before them all stood a great Stranger standing alone in a tent, inviting the leaders inside. The tent was filled with delicious food, drink and song. Suddenly, the Stranger extended his will, vowing no further blood would be shed on this land for a ten years. With no war to fight, the leaders decided to remain, ready to fight at a moment’s notice. Over time, the differences between the nations softened by the hospitality under the tent, and the war never continued again.

    My name is Ardeth bey, I am the leader of my tribe and today, we come to offer our renowned hospitality while your guilds, guards, and leaders make council. We of the Nuwebai Tribe have travelled untolded distances through your Skein gates to find goods, stories, adventure and allies. As a gift from a special Stranger among us, (similar to tales of old), we stay our swords and magics. Instead we welcome song and stories, drinks and dancing, games and gambling. We have heard tell that this is a time of rebuilding and rekindling of friendships within Jericho and we come to raise up a great Pavilion to both entertain and entice you. To you we offer drinking, dancing, gambling and trade. Like us, the citizens of Jericho do not live safe lives, and must be constantly aware of potential threats. So, for one night, we offer as a gift of friendship a place where swords will not be needed, but wit and intellect will be as sharp as any blade.

    So please, come and share in the hospitality of the Fire Elves of the Newebai Tribe and listen to our tales while you spin your own.

    – Ardeth bey, borne of the Sun

    Continue reading