Declaration of War

Citizens of Jericho, settlement of the Kingdom of Berphaunt,

This missive is posted to provide formal notice of a declaration of war against the lands and holdings of Sir Carac Bardue, and the town known as Crucible.

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Factions for the Devout

Citizens of Berphaunt residing in Jericho,

Our Council of Nobles has decreed in their wisdom that there shall be two factions created; one for those who follow the paths of the Gods, and one for those who follow the paths of the Dragons. This is meant to alleviate our legal system of those who would raise the needs of their devotions to their God or Dragon to a level that would jeopardize their good standing with local law enforcement.

The Camp known as Silverwatch shall be the appointed location for those who would serve the Dragons, and the Camp known as The Monastery shall likewise harbour those who serve the Gods.

A representative shall arrive to oversee each faction and be given the rights to make residence at the appropriate camp. You shall expect them at the next holding of the Noble Court.

Each faction shall welcome any follower, regardless of which Dragon or God they choose to devote their energies to. Membership in one of these factions is certain to garner the attention of your God or Dragon, their Champions, and their teachings. We are certain you may find your way to recognition in other ways, but not with such ease as it were.

Each camp will design and provide an identifying symbol to be worn in plain sight at all times to identify their members. Members will be recorded in a ledger for all to see which will indicate their name, race, and which camp they have joined.

In order to join one of these factions, one must have the approval of at least two of our most prestigious Nobles. A public petition made in person at Noble Court must be made in order to leave a faction once joined.

It has also been decreed that the following conditions rest upon both factions in equal measure. These conditions are iron clad and are in addition or exception to the laws which fall upon every citizen or visitor to these lands whilst in Jericho or abroad.

– No member of a faction may act in an unlawful manner towards a member of the same faction.
– No member of a faction may act in an unlawful manner towards a citizen who is not a member of a faction.
– No citizen may act in an unlawful manner towards any members of either faction.
– Any member of one of these camps who is found to be concealing or not wearing their identifying symbol will be charged with the High Crime of Subverting the will of Berphaunt.

Any unlawful act of any kind may be taken by a member of either faction if and only if visited upon a member of the opposing faction.

By order of The Kingdom of Berphaunt and His Majesty King Louis
On this day May 21 in the year of 2257
Does this come to pass into Law

Addendum – Living arrangements for the Faction Camps

The Monastery and Silverwatch are to be considered the Faction Camps.

If you join a faction, you may live in the Faction Camp based on the faction you join. You are not required to live in this Faction Camp. That is your choice.

If you do not join a faction, you CANNOT permanently live in either Faction Camp. You may visit, you may spend time there, but you cannot reside there or otherwise call it home.

The Monastery and Silverwatch are going to have a protective barrier raised around them by the Conclave. This barrier will also function as a resurrection circle for anyone who has joined that specific Faction Camp. It will also function like a standard circle of power – faction members will be invested and be able to recognize non-camp members inside. This barrier will encompass the entire camp area and is intended to give Faction members a safe place to live and sleep.

Citizens of Jericho.

Now that we have gotten the camps for sanctioned combat up and running, there are a few reminders for everyone.

All members are required to ensure the camp symbols they were are large enough and easy enough to view, even from a distance.

Both camps must ensure that there are extra armbands, sashes, tabards, what have you on the off chance a member of the camp losing their symbol during a hectic battle.

Any member who loses their armband, sash, tabard, what have you, MUST get it replaced with all due haste. Any member found dallying without the symbol will face the fullest repercussions.

To further drive home the point of size: the symbol being worn and the means by which it is worn MUST be large and clear enough to be easily noticed at a distance.

Her Grace
Lady Alexandra Forbin of the Kingdom of Berphaunt
Chosen of Raze

Originally posted here:

Now taking applications for new player liaisons for the 2014 season.

With the summer season almost upon us, Underworld Jericho is now taking applications for New Player Liaisons. If you’re interested in welcoming new players, have a good understanding of the rules to explain them to new players and can spare a few hours at logistics at events, please send an email to:


Applications will be shown to the current New Player Liaison team and decided on with the ownership team. 5 frags per event can be earned on the team, with bonus frags given for hosting new player events and helping to write content. Liaisons can be both PCs or NPCs. Thanks to all who apply!

Underworld Jericho to be on Storage Wars Canada, this Thursday.

On May 8th Underworld LARP Jericho will be on Storage Wars Canada, airing at 9pm on OLN. We have the third appraisal scene, then they continue with us during the credit roll. We’re also the subject of this week’s webisode which will be posted on Facebook on Friday. We’ll post a link here on this blog when we have it!

Event: Beauty in the Eyes (All Hallows!)

Beauty in The Eyes poster designed by Kitty Licks

Jericho pulled together and destroyed Volanna’s heart, but was its destruction too easily accomplished? Bathory’s betrayal led to the death of the savar wytch, Sabet, but were her motives really for the benefit of Jericho? Or does she have her own agenda?

All Hallows is upon us; The time of year where peril and fear are around every corner. The forests of Jericho are filled with monsters, undead, demons and the like. Farmers run and hide while adventurers take to the woods in search of glory and riches. The time for true evil to reveal itself has come.

Who (or what) has been accepting the sacrifices of Volanna’s slain allies this past year? Ever watching eyes, omens of evil, have appeared all throughout Jericho, increasing in frequency with each precise success.

Finally, actions have consequences. Jericho failed to find out information crucial to Volanna’s destruction, and important allies have been lost forever. All Hallow’s Eve is not the time to be short handed.

Welcome to Underworld’s flagship event of the 2013 season. Our Halloween event, or “All Hallows” as it is known IN GAME, is a fear filled horror fest, where death waits around every corner. With high risk, comes high reward. Gold, magic items and untold treasures are yours to be found, if you have the guts to leave your hiding holes. We go all out this event, with epic monster costumes, props, blood and of course, GORE!

Halloween at Underworld has some special notes that should be addressed. Every year we print custom red armbands, themed with the overplot of that season. They’ve become somewhat of a collector’s item and we only give them out to players who are brave enough to PC their highest level PC. NPC’ing or “wimping out” and playing an alt, will not get you an armband. Season NPC’s and Shapers have custom white headbands, we haven’t forgotten about you.

Please read our annual Halloween Event message here!

Lastly, our NPC turn out is usually higher than any other event (chickens!) and, as such, we will not be using shift NPC’s this event. As a PC you cannot sign up for an NPC shift – but you also do not need to pay the opt out cost. Furthermore, we are capping the number of people we need as full weekend NPCs. Season NPC’s are not subjected to this cap. The cap number is not public information. If you wish to NPC you will need to prelog as such. Spots are first come first serve.

Dress warm! The nights can be quite chilly. See you at logistics! Happy Halloween!

Date: Friday November 1 – Sunday November 3

Start Time: Gates open at 2pm, Log opens at 6pm, Game starts at 10pm

Cost: $45 ($40 with prelog)

Blankets Offered: 2

Location: Majik Morn Farm, 761 Fleetwood Rd, Janetville Ontario

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